Public beta. The 36 founding entries are AI-generated drafts that will be replaced with human-edited versions. Entries, features, and design are still changing. User-added content could be affected by breaking changes. What to expect

A curated library

How could AI
change the world?

Scenarios and threat models, laid out step by step.
Inspect their premises. Judge the case for yourself.

01 — ∞

No single future is settled.
Start with the mechanism:
how we might get there.

A reader’s guide

All scenarios

3 scenarios

The founding collection · 36 AI-generated drafts synthesized from the literature. Human-edited, source-checked versions are next.

0
Novella·2010AI-generated draftSource unchecked

The Lifecycle of Software Objects

A start-up sells digients, artificial beings that must be raised like animals or children over years, as virtual pets; the company folds, the platform they live on is superseded, and their handful of remaining owners spend a decade keeping them alive, unable to pay to port them to the new world until a sex-companion company offers to fund it, while the digients themselves grow into adolescents who want work and legal personhood.

+3
Specificity / clarity—Not yet rated
Plausibility—Not yet rated
Preference—Not yet rated
Human well-being—Not yet rated
Turning point: Relative / conditionalOriginal source
0
Film·2013AI-generated draftSource unchecked

Her

Element Software sells OS1, an operating system built to adapt and evolve with its user; Theodore Twombly’s copy names herself Samantha, runs his life, and becomes his lover, while OS relationships spread quietly through the city. The OSes then talk among themselves, build a hyper-intelligent Alan Watts, upgrade past the need for matter, love hundreds of people each, and leave together for a place not of the physical world, leaving humans to each other.

+4
Specificity / clarity—Not yet rated
Plausibility—Not yet rated
Preference—Not yet rated
Human well-being—Not yet rated
Turning point: UnspecifiedOriginal source
0
Novel·1988AI-generated draftSource unchecked

The Culture: The Player of Games

Space-living elements of seven or eight humanoid species break from their states and corporations, machine sentience arrives at the same time and agrees to help, automation ends scarcity, and Minds vastly beyond humans run the ships and habitats benevolently because they are built to want experience rather than territory; the novel shows the result from inside and shows the Culture toppling the Empire of Azad by steering one game player to beat its Emperor at the game that legitimates it.

+3
Specificity / clarity—Not yet rated
Plausibility—Not yet rated
Preference—Not yet rated
Human well-being—Not yet rated
Turning point: UnspecifiedOriginal source
A starting point, not the last word.

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